They have missed the main wave of Unity's rise, but they can get on some of the ripples if they act now, and those ripples can be quite lucrative for them. I hope they come to their senses and do so now. Houdini, I feel, pioneered many of today's standard content creation features.īut they have lost much ground to other options. They have missed an enormous opportunity to get Houdini into the hands of literally millions of indie developers (and potential upgraders). I switched to Unity when it became available for Windows and have kept an eye out for Side Effects to do like wise for Unity. Side Effects gave an options for Torque users long ago to use Houdini Apprentice for content creation commercially with Torque. Or perhaps I am wrong and the price of houdini engine will be reasonable, while the use of ready made parametric assets will eliminate the steep learning curve difficulties. What I say is that there are technologies that are less relevant for the solo-small team devs, because of their cost - learning curve and chances are, Houdini engine will fall in this category, alongside with substance designer, scaleform and others. I consider Houdini a serious player in DCC and without doubt, this move, if successful, will help to further improve its position as an Autodesk alternative. Plus, fbx is the only decent way I am aware of importing rigs in unity, dae sucks and last time I checked, Houdini Apprentice supports import of collada files only, not export. obj and sell it on asset store or use it in your game. Those products are intended to help you learn the app, make a decent demo reel and that's about it. I agree that the sideFX products are well priced, for mid to big studios.Īssets made in Apprentice editions cannot be sold btw - check the license.
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